War thunder helicopters br12/2/2023 The missile has to roll constantly to follow the laser beam. One control surface axis, the corkscrew flight pattern is to allow full control of pitch and yaw. It really a missile that is supposed to be used against ground targets with the added on proxy fuse to destroy drones, helis that are hovering or barely moving at all, it's not designed to pull 30g and turn like 90° in a second while following a plane that goes 400 km/h, let alone any faster than that. They also should have a pretty narrow lock on spot, so targeting and shooting down jets should be pretty hard, and even helis that maneuver well should probably be able to dodge it. It also apparently has only one control surface and therefore should be pretty bad at maneuvering, especially after 7 seconds when its booster runs out (the spinning behaviour also might contribute to bad controlability?). I don't know if this has been fixed, but if you fire a Vikhr and an ADATS fire his missiles and they get near each other - the Vikhr somehow doesnt't explode, but the ADATS missile explodes, which means you're going to win everytime against proxy fuse SPAA. The locking system on the Kamovs is probably also overperforming, being able to perfectly lock even when near the target is near the ground. It can target planes going faster than 800 km/h which it shouldn't be able to do (yes it can lock and catch you if you go 1300 km/h on deck.). It swirls A LOT when flying through the air, like, it never actually goes straight at the target. Selling/advertising the sale of accounts, codes, gold generating apps, cheating bots, etc. ![]()
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